Abstract
- Save scumming in video video games entails exploiting saves to vary sport outcomes.
- RPGs like The Witcher discourage save scumming by delaying penalties of decisions.
- Video games like Baldur’s Gate 3 and Kingdom Come: Deliverance educate gamers to embrace failures & keep away from save scumming.
Save scumming is a subset of the “cheesing” custom in video video games, and I’ve all the time used this explicit trick with glee. That’s, till trendy RPGs taught me how a lot better they are often with out this cheeky workaround.

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Save-Scumming Is a Wonderful Custom
In case you are not 100% certain what I imply by “save scumming”, it is mainly the apply of saving a sport earlier than you must make an necessary determination. In order that, in case you aren’t proud of the result, you’ll be able to strive once more and maybe get outcomes you want extra. It would not simply apply to story choices both, any sport the place you are making an attempt to get a specific end result in a scenario the place its unsure might be save-scummed.
Take into consideration selecting locks, or having to cross a talent examine that features cube rolls. It is mainly dishonest to get an additional go at one thing whenever you misplaced honest and sq.. It solely applies to issues that are not game-ending, so reloading to strive a boss once more that wiped the ground with you is simply regular supposed participant habits.
The First Witcher Sport Defeated My Scummy Tendencies by Tricking Me
Since RPGs (Role-playing games) have tales which can be central to the expertise, many builders should cope with a difficulty the place gamers understand sure outcomes as “mistaken” or “dangerous”, although it is simply one other department of the story. It is arduous to dissuade save-scumming with out additionally annoying the participant.
For instance, within the first Kingdom Come: Deliverance, the builders included restricted saves. You’ve a potion known as “savior schnapps” which is a consumable merchandise that you must purchase or craft. This was fairly unpopular when the sport got here out, however it makes you assume twice about losing your restricted saves on trivial issues like lockpicking or minor dialogue checks.
The very best resolution I’ve ever seen to this downside was within the first Witcher sport. Everybody is aware of the third smash-hit title, however again within the late 2000s this sport was half the rationale I scraped up my pennies for an NVIDIA Geforce 8800 GT, the opposite purpose being Crysis.

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What the Witcher did, was delay how lengthy it took so that you can discover out what the implications of your decisions have been. You’d make a selection that appeared necessary, and the sport would simply proceed, then hours later and even in the course of the finish credit, you’d understand that the selection you made led to one thing horrible taking place. Better of all, many of those decisions weren’t between “good” and “dangerous” outcomes, however quite “dangerous” or “worse”.
Baldur’s Gate and Kingdom Come Taught Me There’s No “Dangerous” Path
A number of the greatest trendy RPGs have performed an amazing job of creating me keep away from save scumming. Sure, they’ve measures in place, corresponding to Baldur’s Gate 3’s “honor” mode the place you solely get a single save slot, and should reside with the implications of your actions. Nonetheless, the narratives of the video games are designed in such a means that, no matter occurs, the story retains rolling ahead, and generally even “failures” can have attention-grabbing and optimistic outcomes.
So with BG3 and the opposite massive current RPG hit Kingdom Come: Deliverance 2, I do not need to avoid wasting scum. I need to see what occurs subsequent. As a result of all good tales have their ups and downs, and it means if I play once more sooner or later, I am going to get a totally completely different set of occasions.
Solely Loss of life Is Closing to Me in RPGs Now
With these versatile RPGs with deep and branching narratives, I’ve determined that I would quite simply see the place one thing goes, even when it is the results of failure, with the one purpose to reload a save being a “sport over” display.
Thus far, this has led to a few of the most attention-grabbing story twists and sport experiences I’ve had in an RPG, and in spite of everything, if you are going to play a sport that is boasting how nonlinear it’s, the very last thing you need to be is narrow-minded.