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All people’s Golf Scorching Pictures is the most recent entry within the beloved informal sports activities franchise. Developer Hyde (Digimon Survive) is taking up from stalwart Clap Hanz right here, however it nonetheless retains the sequence’ charming allure.
Evaluate info
Platform reviewed: PS5
Out there on: PS5, Nintendo Swap, PC
Launch date: September 5, 2025
In the event you’ve felt let down by the current run of Mario Golf entries and are not eager on extra sim-like titles comparable to PGA Tour 2K25, then All people’s Golf Scorching Pictures occupies a satisfying center floor. It is a extra fulfilling and content-rich outing than, say, Mario Golf: Tremendous Rush, but in addition has loads of shotcraft depth. Wrapped in a pleasingly colourful artwork type, it is nearly a better of each worlds state of affairs.
Right out of the box, Everybody’s Golf Hot Shots packs tens – if not hundreds – of hours of content. There’s a boatload of characters to unlock, courses to play on, and a variety of balls, clubs, costumes, and caddies to gradually add to your roster. Throw in some party-esque modes like Wacky Golf, and you have a game that’s suitable for both solo and social play. And yes, both offline and online multiplayer are supported here.
That’s not to say there aren’t a few bogeys to contend with, however, particularly when it comes to progression. There are around 30 characters to play as in Hot Shots, with just two playable at the start. You’ll have to unlock the rest, and while that’s no bad thing in isolation, you’ll also need to level up each character individually to gain access to their skills, costumes, and ancillary items. When you’re only getting one or two levels per 9 or 18-hole run, you’ll realize that progression feels like it’s stuck in the rough.
Characters, despite having plenty of charming and high-quality animations associated with them, can also be very annoying. Voice lines are at a premium here, so you’ll be hearing the same four to five quips on every single hole. At least you can turn voices off in the options menu.
Tee time
There are two big single-player modes in Everybody’s Golf Hot Shots. Challenge Mode is broken down into ascending ranks, with each offering 9-18 hole events under a variety of conditions. These can include differing times of day and specific rule sets.
These special rules can be quite fun, and range from casual-friendly modifiers like ‘tornado’ cups, which magnetize the ball towards it, to rather devilish ones like increasing stroke penalties for hitting hazards like the rough or bunkers. But my favorite has to be the ‘impossible pin’ rule, which ups the challenge by placing the pin in deliberately awkward spots on the green.
Completing these events increases your rank gauge, and when it’s full, you can progress to the next tier and face off against an unlockable golfer.
Challenge Mode should be your first port of call, as it will aid in unlocking scenarios for the other main single-player mode: World Tour. This is a more story-focused mode, presenting simple cutscenes and challenges for the game’s cast of golfers. This is also where you’ll be able to unlock them as permanent additions to the roster – and thankfully, you typically only have to clear a golfer’s first challenge to get them.
You’ve also got traditional and highly customizable match and stroke play modes, where you get full freedom in choosing course, time of day, weather conditions, and those aforementioned special rules. Then, there’s solo play if you just fancy practicing your drive alone.
Wacky Golf is another great, party-centric addition that throws traditional golf rules out of the window. During Wacky Golf, you’ll witness things like clubs swapping between opponents, randomized rule sets, and full-on explosives that’ll send your ball unpredictably flying. It’s great fun, and a suitably Mario Party-esque take on the standard golf formula.
Call me Albert Ross
Of course, heaps of content would mean nothing if the act of golfing wasn’t fun to engage with. And thankfully, Everybody’s Golf Hot Shots offers some of the series’ most satisfying play. The three-button-press system returns here, and is very casual-friendly. Simply hit the button once to begin charging shot power, again to lock that power in, and then one more time to hit the ball.
Best bit
Everybody’s Golf Hot Shots really nails the feeling of a perfect drive. Animation and sound design come together to create the perfect feedback here, meaning your best shots always feel incredibly satisfying. The same goes for chip-ins and hole-in-ones, which the game celebrates appropriately with awesome replays.
There are nuances within, though. You’ll need to time the hit carefully in order to ensure the ball doesn’t veer off course in the air. On top of that, you’ll have wind to contend with, and you can add top, back, and side spin to further influence the ball’s travel and carry. The ball’s lie (or how sloped the surface it’s resting on is) will also impact its trajectory, so accounting for this is crucial, especially on the trickier courses.
Putting can also be tricky, albeit in a satisfyingly challenging way. You do get some friendly assistance here via a grid on the green that highlights whether your shot will be uphill, downhill, or flat, as well as if it’ll veer off to the left or right. Once again, accounting for this can be all the difference between birdie, par, or the dreaded bogey.
You will find that most of the game’s initial characters feel quite weak in terms of their drive distance and stats like impact and spin effectiveness. This is by design, and you may even struggle to get birdies on a par 4 hole. But in theory, I like the style of progression here. These ‘weaker’ characters are a bit easier to handle, more predictable, thus allowing the player to get a better grasp on golfing as a whole.
You can also permanently improve a golfer’s stats by purchasing food items from the main menu’s shop. Food, as well as club and ball selection, will influence your stats and means that you can eventually make a beast out of your favorite golfer and caddy pairing.
Stuck in the sand
I say ‘in theory’ earlier in regards to progression because while I like the general structure, improving any given character’s capabilities is a frustratingly glacial process. Characters and caddies will have their loyalty levels improve as you complete courses and challenges with them. However, you’ll mostly be getting just one or two levels at a time. And with full courses taking anywhere from 15-30 minutes to complete, the pace of improvement slows to a crawl.
It sucks because said progression is the most efficient way of unlocking new items in the shop, including costumes, clubs, balls, perk-like stickers for your caddy, and so on. You’ll need to be in it for the long haul and have some patience with Everybody’s Golf Hot Shots, then. Thankfully, the core game always feels excellent to play, but it’s an experience best played in short bursts, in my experience.
Although the experience is somewhat tarnished by grating voice lines, and game performance isn’t always up to par. For example, hitting a perfect shot can awkwardly freeze the game for a moment before connecting with the ball. Furthermore, the frame rate can dip to as low as 30fps while you watch the ball travel to its destination.
These small blemishes aside, as well as a rather big bugbear in the slow progression, Everybody’s Golf Hot Shots is an easy game to love. While the usual series developer isn’t behind this one, Hyde seems to fully understand its loveable fundamentals and has created a fulfilling and long-lasting golfing experience, so long as you’re the patient type.
Should you play Everybody’s Golf Hot Shots?
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Accessibility
Everybody’s Golf Hot Shots is light in the accessibility department, but there are some handy options to make note of. The ‘gimme putt’ setting will automatically putt the ball past bogey if it’s close enough to the hole. Plus, there are various styles of shot gauge if you’re having trouble with the default three-point button system.
How I reviewed Everybody’s Golf Hot Shots
I played Everybody’s Golf Hot Shots for 12 hours for this review. I played on PlayStation 5, primarily utilizing the DualSense Wireless Controller. Throughout play, I primarily tackled Problem Mode and World Tour to rank up and unlock varied issues comparable to characters, programs, and costumes.
I additionally spent a while in commonplace stroke and match play, in addition to Wacky Golf, to get a basic really feel of all modes and the sport’s efficiency throughout its many programs.
First reviewed August 2025