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Stardew Valley Might Not Have Been Made If Nintendo Owned Harvest Moon

Abstract

  • Stardew Valley was impressed by Harvest Moon, taking acquainted parts and enhancing them.
  • Nintendo’s lawsuit towards Palworld for patent infringement could damage creativity and competitors.
  • Nintendo has an extended historical past of utilizing its cash and energy to stifle builders and others within the trade.

Palworld was to Pokémon what Stardew Valley was to Harvest Moon. These video games took primary gameplay parts that appeared like they should not be owned by anybody group and improved the system to make a greater sport.

Stardew Valley followers are fortunate that Nintendo would not really personal Harvest Moon as a result of, given Nintendo’s Palworld lawsuits, their favourite farming sim may need run into bother years in the past.

Stardew Valley Was Impressed by Harvest Moon

The creation of Stardew Valley is intently tied to the Harvest Moon collection, which has been round for a very long time. The sport’s developer, ConcernedApe, has stated that Harvest Moon was a giant inspiration for him. He cherished the collection’ cozy farm settings and the best way it combined farming with life simulation. Nonetheless, he additionally felt that later Harvest Moon video games weren’t nearly as good because the older ones as a result of they grew to become much less inventive, gave gamers fewer decisions, and compelled them by way of lengthy, boring tutorials.

The traditional Harvest Moon expertise is all about working a farm. Gamers needed to develop crops, elevate animals, and get to know the folks on the town. These video games transfer slowly, letting gamers take their time to construct up their farm. Later video games began including extra restrictions, like forcing gamers to comply with a set story or making them undergo lengthy tutorials earlier than they might actually play. Stardew Valley fixes many of those points. It retains the identical primary farming mechanics however makes all the pieces smoother and simpler to make use of.

Stardew Valley additionally balances its pacing nicely, mixing sluggish farming with different enjoyable actions like exploring, crafting, and speaking to villagers. It additionally provides further issues to do, like fishing, mining, and combating monsters. The farming sim has benefited from Stardew Valley. Nonetheless, it is debatable that the cozy sim genre owe its popularity to this indie hit.

Nintendo’s Trademark Lawsuit In opposition to Palworld Speaks Volumes

Nintendo’s robust authorized motion towards Pocketpair, the studio behind the monster-collecting sport Palworld, exhibits how sophisticated and dangerous mental property safety may be within the online game trade. Stardew Valley obtained no lawsuit notices regardless of brazenly being impressed by Harvest Moon.

The lawsuit, which began in September 2024, wasn’t about copyright points, it was about patent infringement. This is a vital distinction as a result of Nintendo didn’t simply go after apparent similarities in how characters or designs regarded (which might be a copyright declare). As a substitute, it claimed that Palworld copied particular, patented sport mechanics, like how monsters are caught and moved round.

Not many would suppose that primary gameplay mechanics like motion could be the problem. As a substitute of combating Palworld, Nintendo is combating each sport that’s near Pokémon Legends as a result of that is the corporate’s enterprise into the 3D house. In my view, any firm aggressively patenting primary gameplay concepts is bad for the gaming industry.

Nintendo’s case centered on the similarities between Palworld’s “Pal Spheres” and Pokémon’s Poké Balls and the way gamers seize and work together with creatures. Nintendo argued that Palworld’s methods labored an excessive amount of like Nintendo’s patented designs, making it an infringement.

Nintendo did not go after Cassette Beasts, a sport that appears and acts way more like Pokémon than Palworld does. It went after Palworld, a extremely popular sport that gave gamers the grownup monster-catching sport they needed.

Nintendo selected to go after a profitable franchise that would compete with its franchise, which reveals one thing about how the corporate thinks. In my view, it’s much less about stopping Palworld due to true infringement and extra about ensuring nobody can enter a style and compete with Pokémon.

Even Minecraft Wasn’t Utterly Authentic

Minecraft was an enormous success, however folks typically neglect that its beginnings weren’t all that authentic, identical to Stardew Valley. Though it grew to become a groundbreaking sport, its growth historical past exhibits clear inspiration from earlier video games. This proves how good adjustments and distinctive design decisions can flip acquainted concepts into one thing fully contemporary.

Markus “Notch” Persson, the creator of Minecraft, has brazenly admitted the place the unique idea got here from. One main affect was a 2009 multiplayer sport referred to as Infiniminer, which randomly generated worlds of blocks that gamers might destroy.

Nonetheless, Minecraft wasn’t only a copy of Infiniminer. Minecraft’s brilliance got here from taking Infiniminer’s primary concepts and increasing upon them, including key adjustments that made the sport really feel fully totally different. Not like Infiniminer, which was centered on aggressive multiplayer, Minecraft began as a single-player sport that emphasised exploration and creativity. Persson additionally combined in parts from different varieties of video games, like role-playing development and survival challenges, including options that Infiniminer didn’t have, like the power to host a server.

Minecraft cannot be performed like Infiniminer, the identical manner Palworld cannot be performed like Pokémon; they solely look comparable. It might be arduous to think about the Infiniminer creator suing Notch (if Infiniminer wasn’t open supply) simply because some facets are comparable or as a result of the idea impressed Minecraft.

Competitors Isn’t Dangerous As a result of Video games Develop By means of Imitation

The best way video video games develop over time is infrequently a straight line of fully new concepts; Stardew Valley, Minecraft, SimCity, and extra show that. As a substitute, it’s extra like a back-and-forth mixture of copying and enhancing, the place fashionable video games typically develop into the place to begin for future ones.

Video games like DOOM and Quake had been groundbreaking of their time, however they arrange primary mechanics that later video games used as a basis. Titles like Half-Life and Name of Obligation took parts from these earlier video games however added their very own distinctive touches. Half-Life had story-driven gameplay, Name of Obligation with its real looking army motion and the rise of aggressive on-line modes. Though these video games relied on current concepts, they nonetheless managed to create their very own type, making the shooter style higher.

This similar sample of borrowing and enhancing exhibits up in lots of varieties of video games. Actual-time technique video games, as an illustration, have modified quite a bit since Dune II first appeared. Later video games like Command & Conquer and StarCraft stored the identical primary RTS construction however added new options like totally different factions, high-tech models, and contemporary gameplay twists. There are many iconic games you didn’t realize were knockoffs.

Competitors isn’t all the time a foul factor, it creates a cycle the place builders take concepts from profitable video games, change them, and make them even stronger, is nice for the trade. Sadly, Nintendo is large and has used its energy and connections to stifle competitors earlier than. To call just a few examples listed from the Console Wars e-book by Blake J. Harris (one among the best books to learn the history of gaming):

  • Nintendo required third-party builders to signal agreements that severely restricted the variety of video games they might launch a yr for the NES. This pressured builders to prioritize Nintendo’s system over competing consoles, as they merely could not afford to launch the identical quantity of video games elsewhere.
  • Those self same builders typically needed to agree to not launch their video games on different platforms (like Atari and later, Sega) for a sure interval, giving Nintendo’s platforms a big content material benefit. Builders gained virtually nothing from this, and builders agreed as a result of…
  • Nintendo was the only real producer of NES cartridges, giving them important management over provide. They might, and allegedly generally did, restrict the variety of cartridges obtainable to builders who weren’t totally compliant with their calls for.
  • There have been allegations that Nintendo pressured retailers to provide preferential shelf house to NES video games and {hardware}, generally on the expense of competing methods.
  • Do you marvel why Nintendo merchandise by no means get low-cost? Nintendo was accused of (and even settled a price-fixing lawsuit over) colluding with retailers to make sure shoppers paid a sure worth for its merchandise, no matter how nicely they bought.

Nintendo put in patents after Palworld was released, which means Nintendo didn’t personal these gameplay parts, which is a fishy factor to do when a sport turns into competitors with one among your greatest IPs. It exhibits how far Nintendo will go to guard any property from true competitors.


I’ve named loads of video games that took primary parts and constructed upon them to kind the trade we all know right this moment. If Stardew Valley or any of these video games had been scrutinized like this, they almost definitely wouldn’t have been made, or on the very least confronted authorized challenges that led to their shutdown.

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Stardew Valley Might Not Have Been Made If Nintendo Owned Harvest Moon

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