Abstract
- Shareware allowed budding builders to distribute their video games affordably and attain a wider viewers by copying and distributing floppy disks.
- The “Apogee mannequin” of releasing video games totally free and requiring cost for future installments led to the success of shareware builders within the 90s gaming scene.
- The rise of the web and on-line platforms like Steam finally led to the decline of the shareware business, however its legacy stays in indie recreation improvement.
Whereas Steam is the place to purchase PC video games, particularly with the frequent reductions, within the ’80s and ’90s, when you needed an affordable solution to play video games, you’d want to show to shareware. This methodology of distribution mixed bodily disk swapping and mail order, at a time when the web was in its infancy and laptop video games had been taking off in a giant method.
What Was Shareware?
When private computer systems turned widespread across the begin of the Eighties, business software program might be costly. Many widespread enterprise functions, like spreadsheets and phrase processors, had been priced out of the attain of house customers and even some small companies.
Even video games weren’t low cost, which is why they had been so broadly pirated. This case endured even into the large development of house computing within the ’90s. It is one purpose that packages like Microsoft Works had been widespread and bundled with house machines.

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What Is Shareware, and Why Was It So Popular in the 1990s?
Think about letting somebody strive a program totally free earlier than shopping for it. Loopy!
A response to this was an outgrowth of the pc hobbyist scene. All around the world, budding builders would tinker with code and create functions, together with the much-vaunted “bed room coders.” Whereas some programmers managed to bundle their functions on floppy disks shipped in plastic luggage with the guide as fold-up photocopied sheets, the pc software program market, together with video games, was getting extra skilled. Prospects needed to purchase video games in shops with packaging that did not seem like one thing they’d pack a lunch in.
This shut out a number of budding builders from the rising market. They could not afford to duplicate huge numbers of floppy disks, print manuals, and stuff them into bins. However what if they may get different individuals to duplicate the floppies for them?
A couple of builders, together with Andrew Fluegelman, Jim Knopf, often known as “Jim Button,” and Bob Wallace, popularized a brand new method of selling software program, alternately known as “user-supported software program” or “public area software program,” however the identify that caught was “shareware.”
What was completely different about this type of software program was that you simply had been allowed to make copies and redistribute them. Since I am mentioning copying floppy disks in a retro computing article, I’m legally mandated to share the traditional “Do not Copy That Floppy” video from the ’90s:
The shareware producers, against this, stated it was OK to repeat that floppy. However when you despatched them some cash by the mail to “register” your copy, you may get manuals, tech assist, and different goodies.
How Shareware Was Distributed
Because the identify implies, you may get a chunk of shareware if somebody made a replica of the disk and gave it to you. This was nice if, like me, your laptop did not have a telephone line hooked as much as it.
In the event you had a telephone line and a modem related to your laptop, it was even simpler to acquire shareware. Years earlier than Reddit, laptop lovers met on-line by native bulletin boards where they dialed in through their modems. These bulletin board methods proved fertile floor for disseminating shareware, as many native BBSes had been free to make use of so long as you made a neighborhood name.
These bulletin boards supplied a forerunner of boards, however additionally they typically had areas of information to obtain, just like Dropbox within the current day. Whereas pirated video games had been widespread on underground boards, the extra legit operations had plenty of freeware and shareware packages to obtain, and video games had been a well-liked style of shareware program.
In the event you weren’t so lucky to have a modem hookup, there was a cottage business of shareware firms that might take your order and ship you disks with the packages you requested. A couple of firms branched out into promoting boxed copies. In the event you had been fortunate sufficient to personal a CD-ROM drive, they might additionally promote you compilations of shareware programs on CD.

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The Golden Age of Shareware CDs
These discs allow you to dive right into a Scrooge McDuck-style vault of shareware classics.
A 1988 episode of the PBS present ‘The Pc Chronicles’ reveals how the idea labored in follow, although geared towards productiveness software program fairly than video games.
One of many shareware distributors I bear in mind from my childhood was an organization known as The Software program Labs, primarily based in Southern California. They’d mail out a catalog of software program (bear in mind catalogs?). You’ll be able to browse a difficulty from 1995 on the Internet Archive.
When this catalog arrived each quarter, I pored over it, notably the video games part. There have been quite a bit to select from. My dad would at all times organize them on 5.25-inch floppies, most likely as a result of they had been cheaper than 3.5-inch disks.
Not solely did TSL promote shareware disks, however additionally they got here with a customized set up program. TSL careworn that this system was theirs, and to not copy that a part of the floppy.
The ’90s Shareware Scene
A number of customers stored copying these floppies, those they received from their buddies or native BBSes. However how would “registering” make sense for video games?
A small outfit out of Texas got here up with a mannequin. Apogee launched a role-playing recreation known as Kingdom of Kroz in 1987. It was a part of a trilogy of Kroz video games. Whereas the primary installment was free, to proceed taking part in the opposite two video games within the trilogy, Caverns of Kroz and Dungeons of Kroz, you needed to ship them some cash. If you wish to play Kroz, you do not have to pay anymore–Apogee, or later 3D Realms—launched the complete trilogy as freeware.
The “Apogee mannequin,” because it turned identified, was broadly profitable and broadly copied by different budding recreation builders, like Epic Megagames and id Software program, whose first hit, Commander Eager, was revealed by Apogee underneath the episodic mannequin.
Shareware builders would journey the market to turn out to be a number of the largest names in gaming over the ’90s. id created the first-person shooter with Wolfenstein 3D, additionally revealed by Apogee. When id struck out by itself with DOOM in 1993, it revolutionized the business.
Whereas large firms like EA and Sierra dominated retailer cabinets, shareware served as a type of viral advertising, with phrase of mouth and many copying of floppies spreading new video games.
The recognition of shareware video games and gross sales of registered ones allowed shareware builders to interrupt into the mainstream gaming market, with actual bins and manuals offered in shops. id, Epic, and Apogee (renamed to 3D Realms) turned gaming powerhouses with Quake, Unreal, and Duke Nukem 3D.
No matter Occurred to Shareware?
The most important blow to the shareware business was the expansion of the web. With extra individuals getting on-line, there was much less of a necessity to repeat these floppies anymore. You possibly can simply obtain video games from websites like Obtain.com or FTP websites as a substitute.
With the expansion of PC gaming, builders had been setting their sights greater. Gamers demanded higher video games, and that meant AAA titles. There was much less of an urge for food for quirky titles like Corncob 3D the place you struggle aliens in an alternate historical past the place World Warfare II by no means occurred.
The tradition that grew up round shareware did not go away. There was nonetheless a hobbyist tradition buying and selling programming suggestions and making bizarre little video games, even when it was nowhere close to as seen because the heyday of the ’90s shareware scene. The power to unfold video games by phrase of mouth was amplified by the web. This was as a result of, in distinction to consoles, anybody may make a PC recreation.
Lots of the individuals who would have written shareware gravitated towards Linux and the open-source motion as a substitute. Coding will be enjoyable, and never everybody desires to turn out to be a billionaire.
Most significantly, the arrival of Steam within the 2000s gave impartial recreation builders one other on-line storefront to market their wares, no dial-up modem required. The legacy of the shareware motion lives on within the success of quirky indie titles like Minecraft and Balatro. These video games owe a big debt to the classics that unfold gaming tradition by phrase of mouth.
Open-source improvement instruments made recreation improvement cheaper and simpler for indie devs, and the shortage of the necessity to ship bodily disks additionally diminished improvement prices.
Regardless of the claims from the Software program Writer’s Affiliation within the ’90s, it appears that evidently copying that floppy helped the gaming business in the long term as a substitute of killing it by enabling small builders to achieve large audiences.