The PlayStation 5 Professional’s essential promise is healthier, extra steady graphics—there is a cause why it prices much more than the common Slim mannequin of the console. Now, although, Sony is considering get together methods to lift the bar even additional, and the most recent get together trick thought up by the corporate really seems to be very, very good.
Sony is planning a big improve to the PlayStation 5 Professional’s graphical capabilities in 2026 utilizing AMD’s FSR know-how. Mark Cerny, PlayStation’s lead architect, has confirmed to Digital Foundry that Sony intends to combine a model of FSR 4’s upscaler into the PS5 Professional for titles launched in 2026.

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AMD’s FSR 4 Upscaling Requires a Brand-New GPU
RDNA 3 GPUs is not going to acquire FSR 4 upscaling, although they could profit from improved upscaling algorithms sooner or later.
Recreation upscaling will not be a international idea to the PS5. Many present PS5 Professional video games already use Sony’s proprietary “PlayStation Spectral Tremendous Decision” (PSSR) AI upscaler. PSSR is able to reworking 720p photos into 4K decision in real-time, whereas additionally including further particle results. It’s a step forward from AMD’s FSR 3 know-how, which was included in graphics playing cards from AMD predating the corporate’s latest RDNA 4 launch. FSR 4, nevertheless, included with the RX 9070 and the RX 9070 XT graphics playing cards, takes issues a step additional—the know-how appears to be aggressive with NVIDIA’s DLSS know-how, which is a excessive bar to achieve contemplating the state of that know-how as of the discharge of the most recent RTX 5000 sequence playing cards.
Cerny described the upcoming FSR 4 port as “the subsequent evolution of PSSR” and “a extra superior strategy that may exceed the crispness of PSSR.” He additional added that Sony will develop its personal implementations of algorithms co-developed with AMD. It could be FSR 4 on the within, however it seems to be like Sony may tweak it so it really works higher with its personal {hardware} and video games. So after we do see this arrive on consoles, it should most likely be marketed as a brand new model of PSSR—maybe PSSR 2? He additionally said that it might take time to “reimplement” FSR 4’s upscaling community into the PS5 Professional and its video games. Subsequently, Sony is presently encouraging builders to proceed using PSSR for current and near-future titles.

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The GPU within the PS5 Professional remains to be RDNA 2-based, whereas FSR 4 is unique to the brand new RDNA 4 playing cards which might be two generations forward—and it is most likely unique due to generational enhancements that will, in principle, make it troublesome to backport it to earlier generations of graphics playing cards.
It begs the query, then, how would Sony and AMD pull this off? Both it would find yourself being a restricted port of FSR 4, or there are not any technical limitations in any respect. If it is the latter, there’s technically nothing stopping AMD from launching FSR 4 on its older RDNA 3 and RDNA 2 playing cards aside from the corporate simply not desirous to do it. It could be simply AMD artificially holding again a function for its newer playing cards so it sells extra of them, which is one thing we have seen lots previously, however it’s questionable, nonetheless. NVIDIA’s DLSS 4 does depend on {hardware} enhancements current on RTX 5000 playing cards that aren’t current on previous-gen playing cards, however to the corporate’s credit score, it did attempt to do some backporting of newer DLSS 4 options to older playing cards. That is transfer there.
These adjustments will supposedly arrive subsequent 12 months, presumably, so we’ll have to attend and see to make precise comparisons.
Supply: The Verge